



It was a bit of a struggle to figure out how to get them in. As a test, I exported my newly created LUTs and then imported one into Luminar AI. I liked Photon's ability to target a particular hue and change it without the changes bleeding into the rest of the color palette, but of course, you can more globally make changes, subtle or not subtle.Ī history timeline lets you jump back to previous iterations, which I found useful on several occasions when I got too far into bizarre changes. You can get similar results with all these applications, but once you get the hang of it, Photon is faster, and it seems the results are better. I tried some color grading on several landscape photos, and the results were good - better, I think, than using the provided tools in my editing apps, like Lightroom Classic, Photoshop, and Luminar AI. Once you are through, your LUTs can be exported to apps like Photoshop, Premiere, After Effects, DaVinci Resolve, Final Cut Pro X, Luminar, Affinity, and more. DRB operates on the spatial dimensions of the color space without being confined to color qualifications like traditional keyers. The algorithm is built into the software. Photon allows you to create 3D masks with extremely high-quality edge separation and gray-axis neutrality. You can work on colors globally, hue-based, saturation-based, or build your own custom ranges with 3D HSL or DRB controls.

It's very strange at first but gets uncannily useful the more you work with it. Simply "paint" directly on the preview image, and Photon translates your strokes into a live 3D virtualization of the color model you are building. But you don't have to be a 3D artist to become a really good colorist. Instead, you directly shape a 3D color model. Grading in Photon works without layers or nodes. It can work as a plugin for DaVinci Resolve or as a stand-alone editor for still images.
